Use the indicated client to activate key and download and play your game. Cross the bridge from the highlands in direction of the Sunken Quarry. To move forward shoot torch here with arctus and wind stops momentary blowing. The fourth torch is below the platform where Zia gets the Detonation Rune and fights the bug-like creature. After beating Gargol, its time to meet earth sage, this is handy element for immedi and actus since earth is only element that no mobs will resist. George will talk with Zia when she first enters the riverside where the fountain is.The second time Zia meets them it is in the ruins in The Rise on the way to the sky castle (where she meet the people of the castle) They are telling Zia that they are almost done with their expedition and will go back home soon.At the market Place of Mytralia Castle, the guy on the peer winks Zia. when tied to imemdi, makes detonation on hit. Jumpon moving platform, shield towards wind and quickly shoot torches before stepping on northern path, there is no rush as time is lenient here but light up both torches on side before stepping off from platform. Also for next area create stone road: earth creo+move (like ice road, this is path to cross liquid, in this case lava). . Ewallets excluded. Phases: Thanks again. After defeating the end boss in the Black Tower, go back to Haven and down to the observation tech (Emilie shouldn't stand there anymore). When Twiggs gets lower on health orb changes its color to red, phases 2 and 3 have little extra now: on phase 2, 2 large roots spawn (these summon smaller roots in addition to twiggs summoning them) kill these two roots while avoiding small roots. After defeating him Zia'll get the Move Rune. Solve it. Cross the lake to the right side and find his house with a fireplace. Reward: Purple Soulbead, Entering Grealeaf from the north side (after passing the Mystral Woods) go South. Following the road to the left, after the next bridge, the Strange man waits again. Central area Behind is the last torch for the mechanism. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. Reward: Purple Soulbead, Follow the road north from the Graveyard above Mystralia Castle to the east. Shoot the queen till she becomes stunned, then beat down kings health till queen recovers. Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straighforward route to your own spellbook. You may wish to deal second gargoyle in room with torches as next room is bit thigh arena to fight it. Throughout the water, there are 4 torches to be lit to get a chest. solution to puzzle: After leaving skytemple and entering back to the Rise, pick up new trigger rune. Used spells: Fireball, Move forward. On the right side will come a Puzzle-Platform. 5-He shoots platform crossing beam, just stay at side to avoid it. As boss dies you get access to fourth sage: fire, after this its time to head to Haven(again). Haven (revisited) To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. On the north end of the Sky Temple is a Celestial Puzzle door to be solved. Bounce: Mystralia Castle, Abandoned Port. (Path is through mystral woods and road past Greyleaf.). on Actus makes projectiles auto aim target on fly, on Ego makes objects/projectilesdrawn into spell. It pushes enemies and objects away instead of bringing them closer. Once done head through newly opened door and pick [Dulicate] -rune. You'll reach the platform. Haven (again) When Zia first travels from Haven to Grealeaf Hamlet she passes through a part of the Mystral Woods. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. 10 Min Deposit. He is the founder and editor of Magic Game World. There are two torches. Once done head through newly opened door and pick [Dulicate] -rune. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. you need two spells for this: actus with move+right+at once and actus with move+inverse+left, on platform face to right and cast spell. You will need fireball and mirror spells for this. Destroy all monsters. We take a look at some of the best games containing wizards and witches, from tiny indies to magical blockbusters. Goblins will appear. Boss chases you to melee range and tries ot hit you, every now and then he slams in for aoe. Tomb of MageKings Mages of Mystralia. Tactics:Boss consists of two slimes, king and queen. . Collect the next key and proceed onwards. equip ego with homing+inverse (attach inverse to homing) light up torch and push barrel into fire with ego. Next bossfight awaits you behind large door. . Rune-Ception, Create a spell that uses all four elements, Silver. Solve it. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), st this point runearsenal is bit small and it might be difficult to beat it. After following the way farther it turns east and Zia finds herself in front of a detonation rock door, where there are three detonation barrels behind them. After turning east twice you'll find the Celestial Puzzle door. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. Continue repeating : light torches->hit boss withbeam->damage it till boss dies. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. On the left side is the platform. Reward: Expire Rune, When exploring the old mines after the first Key Door there is a wheel. It shows a dragonlinke picture on it with an blue crest. Mages of Mystralia: Adventure: Borealys Games Borealys Games Aug 24, 2017 . It is only visible to you. Follow the road up to the hill and defeat the big goblin. Mages of Mystralia plays as an adventure game with a little bit of everything. Reward: Purple Soulbead, After coming to the Rise from Mystral Woods there is a bridge that goes over the waterfall to the right. When using it the crystal is taken up above to Mystrala Woods. Time for monster introduction: Gargoyle. Sacred Forest Glade 00:16Every Puzzle Has its Solution 01:20Winter Has Come 02:03Stay Frosty 02:48A Hideout of Tortoises 04:29A Miserable Little Pile of Secrets 05:07Knock, Knock 06:27The Talking Cave 07:12Quarry Duty 08:00Never Dig Down! Noticed green big pillar ith red outline as you cross it? On far left side is teleporter (there is 3 total: Haven, the Rise and Highlands) cost to use them after unlocking at least2 out of 3 is 10 soul beads per use. When you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. Reward: Homing Rune, The celestial door above the platform where the big Sky Shard from the Lizard lies (reachable after defeating the Ice Lizard). Now comes 4 elemental rooms, only first one is tricky: 1st wave there consist of air and fire resistant mobs and 2nd wave fire and ice resistant. Tactic: Just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. Reward: Purple Soulbead, After the Second KeyDoor turns down. New UK Players Only. Beside that road to take is to sewers on other side of small damb patch to east. First thing you see when entering is gang of goblins harassing traveler, time to show ppl you are friendly mage and help her out. Light the fire and examine the fire pit. 15 Celestial Puzzles 15.1 Haven's Magic Seal 15.2 Sacred Forest Glade 15.3 Right to the Strange Man in the Rise 15.4 Stay Frosty 15.5 A Hideout of Tortoises 15.6 Tomb of the Mage King's: Celestial Door 15.7 A Miserable Little Pile of Secrets 15.8 The Talking Cave 15.9 Quarry Duty 15.10 Never Dig Down! As you leave, you can buy portal device from man standing near lamp post for 75 soulbeads, with this item in inventory you no longer need pay 10 soul bead fee whenever using portals (so it pays itself in 8 travels). Inside you'll find a puzzle. When she tries to pick it up goblins take it and go into the tent. Fortunately, the Right-Duplicate works here, but you must find the correct angle to do this. There is bad news to see soldiers are leaving to hunt mages. repeat phases 2 and 3 On path to east is key waiting to be picked up, 3 goblins are waiting to ambush you in snowmen (but you can ambush them first). But before we get started, lets look at a few things to keep in mind. Second ghost: When Greyleaf has burned down a door at the small graveyard is destroyed. Repeat this till king dies and then finish off queen. There will be a Fisherman fishing in the sea. Atnorth-east corner is chest with 50 soulbeads in it, reachable with ice road. . You'll find yourself a Puzzle-Platform. In the room on the right is what we need. Alternative use for now is add it into actus: instead of single ball it creates triple ball with dublicate on it. Max Bonus 100. Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). Happily there is explosive barrels near it and all you need to do is hit em to make end explode. After crossing the bridge you'll find the last bag on the right side. The game is crammed full of puzzles! 300 Spins credited instantly upon qualifying deposit on pre-selected game (s). solve environmental puzzles and battle epic bosses - Powerful yet simple spell crafting system - Classic action-adventure with over a dozen of distinct regions to explore - Original orchestral score conducted by Shota Nakama and performed by the . It's Anna's grave. After cutscene, time to leave tomb, friendly necromancer is waiting you at port where you exit to and offers to sell you scarab(extra life) for 50 soulbeads, you can only carry one at time though, he also gives you task to find and kill four ghosts. Restock on manapotions if needed and head to Greyleaf. Borealys Games . Bring the Bottle back to the Necromancer in Mystralia Castle. Allows user to charge spell to deal more dmg (without time rune, fairly long charge up time. To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. Reward: Left Rune, When walking north from the passage blogged by lumber you'll reach a rock prominence after two bridges. on Actus dublicate increases spell ball count from 3 to 5. on Detonate makes detonation area larger. This item has been removed from the community because it violates Steam Community & Content Guidelines. Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Oh no as you arrive everything is in ruins already, soldiers everywhere and there is still villagers trapped insideglorious task of ours is to go and save them. After first platform ride, if you move up on ramp to south, you reach seal puzzle. Light up torch that got revealed to open route to next section. (Watch out the hogrider here.) Fire: target hit by spell takes continuous fire dmg for few seconds. After Greyleaf burned down and Zia got all Elements to go back to the refuge place. At arena, southwest side has 10 soulbeads hidden behind breakable door and behind northern breakable door is torch switch to open new path. By Ritwik Mitra and Damian Morrow . Now bring the Chunk of Metal to Zako in the destroyed Greyleaf at Zia's old house. Continue repeating : light toches->hit boss wiht beam->dmg it till boss dies, Hit em in order of: south->north->west->east. To complete it Zia needs to be able to cast the Fireball and the Moving Icebridge spell. Time to get back to where you came from and head towards Sky temple (to get there, move trough The Rise). walkthrough,all items,all puzzles,example spells, steam achievements. If attached correctly to the spell and Zia standing on the right place the Fireball will go in a circle around the monuments until it reaches the torch. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. Destroy the door and go right to the stairs. Noted the four torches at area? Spells recommended to have: fireball, immedi and dash. To repair the broken bridge Zia has to talk to Vitas in Greyleaf. Go up north from where he is sitting. At this point remember to pick [homing] rune from seal puzzle near mystral woods entrance. To the right side of it is a cracked stone pillar. 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